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Crysis destroy tanks nothing happens
Crysis destroy tanks nothing happens











crysis destroy tanks nothing happens

And that happens in Proteus, like when I was drifting blindly I could hear the rain in the distance, and those singing mushrooms that hide when you get close.

crysis destroy tanks nothing happens

RY: Wait, you haven't played it? Ah, there goes one question.ĮK: But I did talk to Kris Piotrowski (one of the devs behind Sword and Sworcery) after his session at Indiecade, and we were just kind of going, “yeah, that's exactly it!” I guess it was a great clicking moment. It's a bit like Sword and Sworcery like that.ĮK: I haven't played Sword and Sworcery, but I really liked the look and idea of it. RY: To go back to Proteus – a lot of people think of sound as just another game component, like physics and AI, and it's not usually elevated to the prominence of "narrative" – but you do it here. RY: People will watch you play and think, “this game is broken.”ĮK: Oh yeah, I went off to tell Terry it was broken, but by the time I came back, different people were on the game, and they had solved the problem. I was too afraid to touch Terry game, At A Distance, because there were 20 people surrounding the booth and if I played poorly I'd be misrepresenting the vision.ĮK: Yeah, I tried playing it at Indiecade but the person I was playing with was very quiet, and he refused to engage me at all. RY: I feel weird about playing those games in public.

crysis destroy tanks nothing happens

Some people will just take a look at it, and some will sit down and play for 15 minutes, which is a pretty long time in an exhibition context. But in general it was quite a polarizing thing. They'd just play for half an hour, completely unselfconsciously. How did people play this at Indiecade?Įd Key: The most rewarding moments were watching little kids playing it. Robert Yang: When I was playing Proteus, I found myself lulled into a weird hypnotic sleep, as I closed my eyes and started navigating solely by sound. When he isn't wandering through sweeping vistas, he's collaborating with musician David Kanaga on his first official indie game: Proteus, “a game of pure exploration and discovery.” At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of 7.Įd Key worked for 8 or 9 years in the game industry, then took a slightly less exciting software engineering job and moved out to the countryside. “Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game.













Crysis destroy tanks nothing happens